Result: fail
Detail | Value |
---|---|
Returncode | 1 |
Time | 0:00:00.373127 |
Stdout |
Testing GL_TEXTURE_2D Texture target = GL_TEXTURE_2D, Internal format = GL_RED Texture target = GL_TEXTURE_2D, Internal format = GL_RG Texture target = GL_TEXTURE_2D, Internal format = GL_RGB8 Texture target = GL_TEXTURE_2D, Internal format = GL_RGB16 Texture target = GL_TEXTURE_2D, Internal format = GL_RGB16F - skipped Texture target = GL_TEXTURE_2D, Internal format = GL_RGB32F - skipped Texture target = GL_TEXTURE_2D, Internal format = GL_RGBA8 Texture target = GL_TEXTURE_2D, Internal format = GL_RGBA16 Texture target = GL_TEXTURE_2D, Internal format = GL_RGBA16F - skipped Texture target = GL_TEXTURE_2D, Internal format = GL_RGBA32F - skipped Texture target = GL_TEXTURE_2D, Internal format = GL_COMPRESSED_RED Texture target = GL_TEXTURE_2D, Internal format = GL_COMPRESSED_RG Texture target = GL_TEXTURE_2D, Internal format = GL_COMPRESSED_RGB Texture target = GL_TEXTURE_2D, Internal format = GL_COMPRESSED_RGBA Texture target = GL_TEXTURE_2D, Internal format = GL_LUMINANCE Texture target = GL_TEXTURE_2D, Internal format = GL_LUMINANCE_ALPHA Texture target = GL_TEXTURE_2D, Internal format = GL_INTENSITY Texture target = GL_TEXTURE_2D, Internal format = GL_DEPTH_COMPONENT Probe color at (288,0) Expected: 0.750000 0.750000 0.750000 1.000000 Observed: 0.529412 0.529412 0.529412 1.000000 Texture target = GL_TEXTURE_2D, Internal format = GL_DEPTH_COMPONENT16 Probe color at (304,0) Expected: 0.750000 0.750000 0.750000 1.000000 Observed: 0.000000 0.000000 0.000000 1.000000 Texture target = GL_TEXTURE_2D, Internal format = GL_DEPTH_COMPONENT24 Probe color at (320,0) Expected: 0.750000 0.750000 0.750000 1.000000 Observed: 0.592157 0.592157 0.592157 1.000000 Texture target = GL_TEXTURE_2D, Internal format = GL_DEPTH_COMPONENT32F - skipped Texture target = GL_TEXTURE_2D, Internal format = GL_DEPTH24_STENCIL8 Probe color at (352,0) Expected: 0.750000 0.750000 0.750000 1.000000 Observed: 0.623529 0.623529 0.623529 1.000000 Texture target = GL_TEXTURE_2D, Internal format = GL_DEPTH32F_STENCIL8 - skipped |
Stderr |
ppir: unsupported output type ppir: unsupported output type ppir: unsupported output type ppir: unsupported output type Mesa: User error: GL_INVALID_ENUM in glCopyTexImage2D(internalFormat=1) Mesa: User error: GL_INVALID_ENUM in glCopyTexImage2D(internalFormat=2) Mesa: User error: GL_INVALID_ENUM in glCopyTexImage2D(internalFormat=3) Mesa: User error: GL_INVALID_ENUM in glCopyTexImage2D(internalFormat=4) |
Environment |
PIGLIT_SOURCE_DIR="/home/andreas/nfs/piglit" PIGLIT_PLATFORM="gbm" |
Command |
/home/andreas/nfs/piglit/bin/copyteximage 2D -auto -fbo |
dmesg |